Event Aggregator isnt pulling images
Hi. Sorry you’re experiencing this.
Please provide one or more Facebook URL(s) you’re experiencing this and I’ll see if I can replicate the issue.
If an image were to import, it would be stored in your Media Library.
No profile images come through like you were thinking. You could request this as a new feature (or maybe search to see if the idea was already posted by someone else) at our plugins’ UserVoice page.
This allows others who are interested in that feature to easily voice their support. We frequently review suggestions there to find out which ones are popular, then we implement as many of them as we can.
If you post it / find it, feel free to link to it from here in case anyone comes across this forum thread in the future.
I confirmed this issue when importing from Facebook.
I marked this thread as Pending Fix, which means it should receive a reply once the applicable fix has been released. I cannot guarantee when it will be fixed as it’s in the development team’s hands now. They need to assign it, code it, test it, and schedule it for release.
I apologize for this issue and appreciate your understanding and patience.
Regarding #3, this might be what you’re asking for: https://tribe.uservoice.com/forums/195723-feature-ideas/suggestions/17257136-facebook-import-images-both-organiser-thumb-and-e
Thanks for the reply
Hope it gets fixed soon, noticed many other people having similar issues.
And obviously it also is happening to older sites or that have been running the aggregator for a longer time and makes the site look bad or lose functionality, especially on modified sites that only use photo view without any other text, just the event header…. it will just show a blank space between the older imported images.
For me personally no rush as I am just testing it all at the moment, but for those customers with live sites its a bummer and can affect website image and possible even revenues.
So think it would be a pretty urgent fix that needs to be done…. am aware that this is totally beyond your control and the dev team assigns priorities 🙂
Regarding 3#, already voted it up 🙂